My Approach:
You can use gettimeofday at the start and end of your method and then the difference the two will give the elapsed time .. You'll get a structure like the one below:
struct timeval {
time_t tv_sec; /* in secs */
suseconds_t tv_usec; /* in Microseconds */
};
Code snippet:
#include
#include
#include
int main()
{
struct timeval start, end;
long mtime, seconds, useconds;
// Get the start time
gettimeofday(&start, NULL);
// Here you go with your method call
usleep(2000);
// note the end time
gettimeofday(&end, NULL);
seconds = end.tv_sec - start.tv_sec;
useconds = end.tv_usec - start.tv_usec;
mtime = ((seconds) * 1000 + useconds/1000.0) + 0.5;
printf("Elapsed time: %ld milliseconds\n", mtime);
return 0;
}
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